Skip to content
2000
Volume 5, Issue 1
  • ISSN: 0250-6882
  • E-ISSN: 0250-6882

Abstract

In the global vision to deliver effective medical education to the current and future cohorts of medical students, there is an immense need to plan and implement measures to ensure continuous improvement. The purpose of the current article is to explore the scope of game-based assessments in medical education and propose a step-wise plan to integrate game-based assessments into the medical curriculum. The medical students of the modern era have varied learning needs, preferences, and learning styles, and considering the rapid rise in popularity of online games among medical students, the employment of these games is expected to help students learn in many ways. Acknowledging the merits of game-based assessments, there is an immense need to explore the scope of integrating them into the existing medical curriculum. In conclusion, game-based assessments provide a platform for dynamic and engaging learning for medical students and have been associated with multiple benefits. Thus, there is an immense need to take measures to effectively plan and integrate the same in traditional assessments within the medical curriculum.

This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 International Public License (CC-BY 4.0), a copy of which is available at: https://creativecommons.org/licenses/by/4.0/legalcode. This license permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
Loading

Article metrics loading...

/content/journals/nemj/10.2174/0102506882352979241125164809
2024-01-01
2025-04-24
The full text of this item is not currently available.

References

  1. LockyerJ. CarraccioC. ChanM.K. HartD. SmeeS. TouchieC. HolmboeE.S. FrankJ.R. Core principles of assessment in competency-based medical education.Med. Teach.201739660961610.1080/0142159X.2017.131508228598746
    [Google Scholar]
  2. PásztorA. MagyarA. Pásztor-KovácsA. RauschA. Online assessment and game-based development of inductive reasoning.J. Intell.20221035910.3390/jintelligence1003005935997415
    [Google Scholar]
  3. LumsdenJ. EdwardsE.A. LawrenceN.S. CoyleD. MunafòM.R. Gamification of cognitive assessment and cognitive training: A systematic review of applications and efficacy.JMIR Ser. Games201642e1110.2196/games.588827421244
    [Google Scholar]
  4. KhaleghiA. AghaeiZ. MahdaviM.A. A gamification framework for cognitive assessment and cognitive training: Qualitative study.JMIR Ser. Games202192e2190010.2196/2190033819164
    [Google Scholar]
  5. PoženelM. ZrnecA. LavbičD. Measuring how motivation affects information quality assessment: A gamification approach.PLoS One20221710e027481110.1371/journal.pone.027481136301861
    [Google Scholar]
  6. FatimaS.S. IdressR. JabeedK. SabzwariS. KhanS. Online assessment in undergraduate medical education: Challenges and solutions from a LMIC university.Pak. J. Med. Sci.202137494595110.12669/pjms.37.4.394834290764
    [Google Scholar]
/content/journals/nemj/10.2174/0102506882352979241125164809
Loading
This is a required field
Please enter a valid email address
Approval was a Success
Invalid data
An Error Occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test