Skip to content
2000
Volume 2, Issue 2
  • ISSN: 2213-2759
  • E-ISSN: 1874-4796

Abstract

Computer graphics applications often use textures to render synthetic images. These textures can be obtained from a variety of sources such as hand-drawn pictures or scanned photographs. Texture synthesis is an alternative way to create textures. Because synthetic textures can be made any size, visual repetition is avoided. The goal of texture synthesis can be stated as follows: given a texture example, synthesize a new texture that, when perceived by a human observer, appears to be generated by the same underlying process. This paper reviews the recent patents on texture synthesis schemes. The key components in a texture synthesis algorithm, such as neighborhood matching, block sampling, anisometric synthesis, etc., are discussed. Then we discuss the applications of texture synthesis in texture magnification and image repairing. This paper also points out future works on this issue.

Loading

Article metrics loading...

/content/journals/cseng/10.2174/2213275910902020111
2009-06-01
2025-09-29
Loading full text...

Full text loading...

/content/journals/cseng/10.2174/2213275910902020111
Loading
This is a required field
Please enter a valid email address
Approval was a Success
Invalid data
An Error Occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test